Entity families
Cover Survivor and Entity families, role labels, unlock costs, abilities, and playstyles that deserve deeper guides.
Survivor, Entity, role label, unlock cost, ability, teamwork, and ranking reference.
Use these notes while you play, then follow the related pages for codes, rankings, tools, or route-specific help.
Cover Survivor and Entity families, role labels, unlock costs, abilities, and playstyles that deserve deeper guides.
Explain what makes a build strong in plain player terms, and call out uncertainty only when game details may have changed.
Send players to squad planner, tier list, and guide pages when entity choices depend on synergy or game mode.
These exact pages now cover the strongest current roster lookups without publishing guessed cooldown tables or matchup math.
Use the direct Gunhound page for the free starter route, Blood In The Snow context, and role-first caveats.
Released SurvivorUse the direct Prototype page for support utility, mobility notes, and update-sensitive boundaries.
Released EntityUse the direct Crash Dummy page for rushdown role context and the current STARSTRUCK demand cluster.
Released EntityUse the direct The Collector page for trapper identity, 1020-Points unlock context, and current role-first boundaries.
Wiki pages should point players toward the practical pages that explain what to claim, compare, build, or check next.
Current public sources point to an upcoming Survivor track, Juggernaut references, and older scrapped-entity history. Use the John Doe page for claim-state boundaries instead of treating it as a finished roster guide.